Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gisela, the Broken Blade

2WW · Legendary Creature — Angel Horror

Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. 4/3

Similar cards

Color identity:
NameManaTypeText
Treetop Sentinel 2UUCreature — Bird Soldier Flying, protection from green 2/3
Squall Drifter 1WSnow Creature — Elemental Flying {W}, {T}: Tap target creature. 1/1
Angelic Overseer 3WWCreature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
Ravenous Vampire 3BBCreature — Vampire Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. 3/3
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Serendib Efreet 2UCreature — Efreet Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. 3/4
Assimilation Aegis 1WUArtifact — Equipment When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip {2}
White Shield Crusader WWCreature — Human Knight Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. 2/1
Morning Apparition Creature — Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1
Heavenly Qilin 2WCreature — Kirin Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2
Page 316