M:tG card similarity search
2WW · Legendary Creature — Angel Horror
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Triton Waverider | 3U | Creature — Merfolk Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. 3/3 |
| Jacob Hauken, Inspector | 1U | Legendary Creature — Human Advisor | {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. 0/2 |
| Embargo | 3U | Enchantment | Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. |
| Watchers of the Dead | 2 | Artifact Creature — Cat | Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest. 2/2 |
| A Good Day to Pie | 1W | Instant | Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand. |
| Bifurcate | 3G | Sorcery | Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle. |
| Anhelo, the Painter | UBR | Legendary Creature — Vampire Assassin | Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) 1/3 |
| Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
| Sarah's Wings | W | Tribal Instant — Angel | Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.) |
| Angel of Grace | 3WW | Creature — Angel | Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. 5/4 |