M:tG card similarity search
2UB · Legendary Creature — Human Wizard
When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Undergrowth Stadium | Land | Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. | |
| Vault of Champions | Land | Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. | |
| Vessel of Endless Rest | 3 | Artifact | When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color. |
| Thassa's Bounty | 5U | Sorcery | Draw three cards. Target player mills three cards. |
| Weight of Memory | 3UU | Sorcery | Draw three cards. Target player mills three cards. |
| Wizard Mentor | 2U | Creature — Human Wizard | {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
| Lost in the Maze | XUU | Enchantment | Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
| Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
| Rashka the Slayer | 3WW | Legendary Creature — Human Archer | Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3 |
| S.N.O.T. | G | Creature — Ooze | You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*² |