Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gird for Battle

W · Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Similar cards

Color identity:
NameManaTypeText
Ruinous Intrusion 3GInstant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Bomb Squad 3RCreature — Dwarf {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1
Unbreathing Horde 2BCreature — Zombie Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0
Chainbreaker 2Artifact Creature — Scarecrow Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. 3/3
Springmantle Cleric 4GCreature — Elf Cleric Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/3
Giant Fan 4Artifact {2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Deadly Complication 1BRSorcery Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Kardur's Vicious Return 2BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Primal Vigor 4GEnchantment If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
The Master, Mesmerist 2UBLegendary Creature — Time Lord Rogue {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3
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