Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gimme Five

W · Instant

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

Similar cards

Color identity:
NameManaTypeText
Umezawa's Charm 1BInstant Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
Fretwork Colony 1BCreature — Insect Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. 1/1
Bilbo's Ring 3Legendary Artifact — Equipment As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Arbiter of Knollridge 6WCreature — Giant Wizard Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. 5/5
Basic Conjuration 1GGSorcery — Lesson Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Vigil for the Lost 3WEnchantment Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Nykthos Paragon 4WWEnchantment Creature — Human Soldier Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6
Heal the Scars 3GInstant Regenerate target creature. You gain life equal to that creature's toughness.
Voracious Wurm 1GCreature — Wurm Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. 2/2
Cerise, Slayer of Fear 3WWLegendary Creature — Human Cleric Knight First strike, lifelink At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn. 5/5
Page 197