M:tG card similarity search
U · Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
| Name | Mana | Type | Text |
|---|---|---|---|
| Aurora of Emrakul | Creature — Eldrazi Reflection | Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life. 1/4 | |
| Nightdrinker Moroii | 3B | Creature — Vampire | Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2 |
| Taunting Arbormage | 2G | Creature — Elf Wizard | Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3 |
| Frenetic Efreet | 1UR | Creature — Efreet | Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1 |
| Livewire Lash | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip {2} |
| Dwynen's Elite | 1G | Creature — Elf Warrior | When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. 2/2 |
| Jugan Defends the Temple | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Myrkul's Invoker | 2B | Creature — Cat Rogue | Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 |
| Necrogen Scudder | 2B | Creature — Phyrexian Horror | Flying When Necrogen Scudder enters the battlefield, you lose 3 life. 3/3 |
| Act of Treason | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) |