M:tG card similarity search
XUU · Instant — Adventure
Conjure X random cards from Giant Secrets's spellbook into your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Call to the Netherworld | B | Sorcery | Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Longtusk Stalker | G | Creature — Cat | Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1 |
| Petalmane Baku | 1G | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color. 1/2 |
| Better Offer | XU | Sorcery | Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}. |
| Psychic Spear | B | Sorcery | Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card. |
| Stunted Growth | 3GG | Sorcery | Target player chooses three cards from their hand and puts them on top of their library in any order. |
| Freestrider Lookout | 2G | Creature — Human Rogue | Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/3 |
| Patient Naturalist | 2G | Creature — Human Scout | When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) 2/3 |
| Argivian Welcome | WU | Instant | Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. |
| Pure Intentions | W | Instant — Arcane | Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. |