M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Demon of Wailing Agonies | 3BB | Creature — Demon | Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." 4/4 |
| Cloudchaser Eagle | 3W | Creature — Bird | Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. 2/2 |
| Replenish | 3W | Sorcery | Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) |
| Lawmage's Binding | 1WU | Enchantment — Aura | Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
| Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |
| Annul | U | Instant | Counter target artifact or enchantment spell. |
| Wind Zendikon | U | Enchantment — Aura | Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
| Novice Knight | W | Creature — Human Knight | Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3 |
| Brainspoil | 3BB | Sorcery | Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |
| Fiendlash | 1R | Artifact — Equipment | Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R} |