M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Wanted Scoundrels | 1B | Creature — Human Pirate | When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 4/3 |
| Teferi, Temporal Archmage | 4UU | Legendary Planeswalker — Teferi | [+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. Loyalty 5 |
| Shimmering Efreet | 2U | Creature — Efreet | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.) 2/2 |
| Refuse to Yield | 1W | Instant | Target creature gets +2/+7 until end of turn. Untap it. |
| On Alert | 2W | Instant — Adventure | Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) |
| Unbounded Potential | 1W | Instant | Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.) |
| Zhalfirin Decoy | 1W | Creature — Human Soldier | {T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3 |
| Armor of Shadows | B | Instant | Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) |
| Retrieve Prey | 1G | Sorcery — Adventure | Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
| Me, the Immortal | 2GUR | Legendary Creature — Human Rogue | At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. 3/3 |