M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +2/+2. Equip {3} Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Defiant Strike | W | Instant | Target creature gets +1/+0 until end of turn. Draw a card. |
| Sudden Strength | 3G | Instant | Target creature gets +3/+3 until end of turn. Draw a card. |
| Sugar Rush | 1B | Instant | Target creature gets +3/+0 until end of turn. Draw a card. |
| Guidestone Compass | Artifact | {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) | |
| Steeling Stance | 1WW | Instant | Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.) |
| Spontaneous Flight | 2W | Instant | Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
| Savvy Trader | 3G | Creature — Human Citizen | When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3 |
| Gempalm Strider | 1G | Creature — Elf | Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. 2/2 |
| Bladed Bracers | 1 | Artifact — Equipment | Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Coalition Honor Guard | 3W | Creature — Human Flagbearer | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. 2/4 |