M:tG card similarity search
· Land
{T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Irrigation Ditch | Land | Irrigation Ditch enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Irrigation Ditch: Add {G}{U}. | |
| Ruins of Trokair | Land | Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}. | |
| Sulfur Vent | Land | Sulfur Vent enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Sulfur Vent: Add {U}{R}. | |
| Svyelunite Temple | Land | Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}. | |
| Tinder Farm | Land | Tinder Farm enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Tinder Farm: Add {R}{W}. | |
| Restoration Gearsmith | 2WB | Creature — Human Artificer | When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. 3/3 |
| Vedalken Engineer | 1U | Creature — Vedalken Artificer | {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. 1/1 |
| Exhumer Thrull | 5B | Creature — Thrull | Haunt (When this creature dies, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. 3/3 |
| Magus of the Jar | 3UU | Creature — Human Wizard | {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3 |
| Gravebane Zombie | 3B | Creature — Zombie | If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. 3/2 |