M:tG card similarity search
· Land
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Knight of Dusk | 1BB | Creature — Human Knight | {B}{B}: Destroy target creature blocking Knight of Dusk. 2/2 |
| Bazaar Trader | 1R | Creature — Goblin | {T}: Target player gains control of target artifact, creature, or land you control. 1/1 |
| Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |
| Gerrard's Hourglass Pendant | 1 | Legendary Artifact | Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. |
| Teneb, the Harvester | 3WBG | Legendary Creature — Dragon | Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. 6/6 |
| Blue Sun's Zenith | XUUU | Instant | Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. |
| Rohirrim Chargers | 2RW | Creature — Human Knight | You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. 4/4 |
| The Grim Captain | Legendary Creature — Skeleton Spirit Pirate | Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7 | |
| Faceless Haven | Snow Land | {T}: Add {C}. {S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.) | |
| Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |