M:tG card similarity search
B · Artifact — Equipment
Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1}
| Name | Mana | Type | Text |
|---|---|---|---|
| Reveille Squad | 2WW | Creature — Human Rebel | Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3 |
| Cover of Winter | 2W | Snow Enchantment | Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}: Put an age counter on Cover of Winter. |
| Wand of Orcus | 2B | Legendary Artifact — Equipment | Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3} |
| Cherished Hatchling | 1G | Creature — Dinosaur | When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1 |
| Aggressive Instinct | 1G | Sorcery | Target creature you control deals damage equal to its power to target creature you don't control. |
| Rabid Bite | 1G | Sorcery | Target creature you control deals damage equal to its power to target creature you don't control. |
| Tail Slash | 2R | Instant | Target creature you control deals damage equal to its power to target creature you don't control. |
| A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
| Dueling Rapier | R | Artifact — Equipment | Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
| Malamet Scythe | 2G | Artifact — Equipment | Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |