Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ghost Hounds

1B · Creature — Dog Spirit

Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Lazav, Familiar Stranger 1UBLegendary Creature — Shapeshifter Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4
Sandsteppe Outcast 2WCreature — Human Warrior When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying. 2/1
Steam Spitter 4GCreature — Spider Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. 1/5
Yomiji, Who Bars the Way 5WWLegendary Creature — Spirit Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4
Assemble 4GWInstant Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Jace, Arcane Strategist 4UULegendary Planeswalker — Jace Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn. Loyalty 4
Crag Saurian RRRCreature — Lizard Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. 4/4
Satyr's Cunning RSorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Dream Thrush 1UCreature — Bird Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1
Unnatural Selection 1UEnchantment {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Page 474