M:tG card similarity search
1B · Creature — Dog Spirit
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Griffin Sentinel | 2W | Creature — Griffin | Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3 |
| Speaker of the Heavens | W | Creature — Human Cleric | Vigilance, lifelink {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery. 1/1 |
| Retreat to Valakut | 2R | Enchantment | Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn. |
| Smelt-Ward Gatekeepers | 3R | Creature — Human Warrior | When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 |
| Aurochs | 3G | Creature — Aurochs | Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3 |
| Hovermyr | 2 | Artifact Creature — Myr | Flying, vigilance 1/2 |
| Scion of the Ur-Dragon | WUBRG | Legendary Creature — Dragon Avatar | Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle. 4/4 |
| Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
| Sword Coast Serpent | 5UU | Creature — Serpent Dragon | Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. 6/6 |
| Esper Sentinel | W | Artifact Creature — Human Soldier | Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power. 1/1 |