M:tG card similarity search
1B · Creature — Dog Spirit
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Rakish Scoundrel | 2BG | Creature — Elf Rogue | Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3 |
| Judge of Currents | 1W | Creature — Merfolk Wizard | Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1 |
| Rally at the Hornburg | 1R | Sorcery | Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. |
| Buzz Buggy | Artifact — Contraption | Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. | |
| Crimson Wisps | R | Instant | Target creature becomes red and gains haste until end of turn. Draw a card. |
| Paladin of Predation | 5GG | Creature — Phyrexian Knight | Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less. 6/7 |
| Abzan Ascendancy | WBG | Enchantment | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. |
| Bloodfeather Phoenix | 1R | Creature — Phoenix | Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn. 2/2 |
| Quickbeam, Upstart Ent | 4GG | Legendary Creature — Treefolk | Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6 |
| Make Your Mark | R/W | Instant | Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. |