Card Codex

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17 May 2024: Card library updated.

Ghastly Mimicry

· Enchantment — Aura

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Mastermind Plum 2BLegendary Creature — Human Wizard Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. 2/2
Cellar Door 2Artifact {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Break the Spell WInstant Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
Manaforce Mace 4Artifact — Equipment Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3}
Survive 1GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
Out Cold 3UInstant This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Shower of Arrows 2GInstant Destroy target artifact, enchantment, or creature with flying. Scry 1.
Aegis of Honor WEnchantment {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Reality Acid 2UEnchantment — Aura Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Circle of Protection: White 1WEnchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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