M:tG card similarity search
2U · Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Plargg, Dean of Chaos | 1R | Legendary Creature — Orc Shaman | {T}, Discard a card: Draw a card. {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 2/2 |
| Sliv-Mizzet, Hivemind | 2UURR | Legendary Creature — Dragon Sliver | Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card." 4/4 |
| Cho-Arrim Alchemist | W | Creature — Human Spellshaper | {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1 |
| Precognitive Perception | 3UU | Instant | Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. |
| Aura Blast | 1W | Instant | Destroy target enchantment. Draw a card. |
| Sudden Insight | 4UU | Instant | Draw a card for each different mana value among nonland cards in your graveyard. |
| Argothian Enchantress | 1G | Creature — Human Druid | Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1 |
| Bloodcurdler | 1B | Creature — Horror | Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1 |
| Fleeting Spirit | 1W | Creature — Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
| Fathom Mage | 2GU | Creature — Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1 |