Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Geth's Grimoire

4 · Artifact

Whenever an opponent discards a card, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Elenda and Azor 3WUBLegendary Creature — Vampire Knight Sphinx Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. 6/6
Time Reversal 3UUSorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Game Plan 5USorcery Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Astral Wingspan 4UEnchantment — Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When Astral Wingspan enters the battlefield, draw a card. Enchanted creature gets +2/+2 and has flying.
Baleful Mastery 3BInstant You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.
Carrion Rats BCreature — Rat Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn. 2/1
Aether Barrier 2UEnchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
Me, the Immortal 2GURLegendary Creature — Human Rogue At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. 3/3
Bonders' Enclave Land {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Updraft 1UInstant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
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