M:tG card similarity search
2R · Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kazandu Stomper | 5G | Creature — Beast | Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5 |
| Grave-Shell Scarab | 2BGG | Creature — Insect | {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.) 4/4 |
| Bloodfire Mentor | 2R | Creature — Efreet Shaman | {2}{U}, {T}: Draw a card, then discard a card. 0/5 |
| Merchant of the Vale | 2R | Creature — Human Peasant | {2}{R}, Discard a card: Draw a card. 2/3 |
| Jalum Tome | 3 | Artifact | {2}, {T}: Draw a card, then discard a card. |
| The Harvester | Hero | {T}: Draw a card, then discard a card. | |
| Sylvan Library | 1G | Enchantment | At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
| Summoning Trap | 4GG | Instant — Trap | If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
| Serum Visions | U | Sorcery | Draw a card. Scry 2. |
| Cut Short | 2W | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target planeswalker that was activated this turn or tapped creature. |