M:tG card similarity search
W · Enchantment — Aura
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| The Eighth Doctor | 4WU | Legendary Creature — Time Lord Doctor | When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4 |
| Flame Spirit | 4R | Creature — Elemental Spirit | {R}: Flame Spirit gets +1/+0 until end of turn. 2/3 |
| Sea Spirit | 4U | Creature — Elemental Spirit | {U}: Sea Spirit gets +1/+0 until end of turn. 2/3 |
| Lanterns' Lift | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. | |
| Hooded Kavu | 2R | Creature — Kavu | {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
| Hallow | W | Instant | Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. |
| Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
| Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
| Biting Tether | 4U | Enchantment — Aura | Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. |
| Supply Caravan | 4W | Creature — Camel | When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. 3/5 |