Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Genju of the Fens

B · Enchantment — Aura

Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Thrashing Frontliner 1RCreature — Phyrexian Viashino Trample Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn. 2/2
Puppet Master UUUEnchantment — Aura Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
Alexi's Cloak 1UEnchantment — Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Cactus Preserve Land — Desert Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Lobe Lobber 2Artifact — Equipment Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}
Suspicious Shambler 3BCreature — Zombie {4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. 4/2
Chime of Night 1BEnchantment — Aura Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Sparkspitter 2RCreature — Elemental Spellshaper {R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." 1/3
Quickchange 1UInstant Target creature becomes the color or colors of your choice until end of turn. Draw a card.
Mapping the Maze 1UInstant Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates {U} and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.
Page 299