M:tG card similarity search
XGGG · Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Marwyn's Kindred | X2GG | Sorcery | Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield. |
| Basalt Ravager | 3R | Creature — Giant Wizard | When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. 4/2 |
| Junktroller | 4 | Artifact Creature — Golem | Defender {T}: Put target card from a graveyard on the bottom of its owner's library. 0/6 |
| Vampire Nocturnus | 1BBB | Creature — Vampire | Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3 |
| Magus of the Future | 2UUU | Creature — Human Wizard | Play with the top card of your library revealed. You may play lands and cast spells from the top of your library. 2/3 |
| Spin into Myth | 4U | Instant | Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) |
| Pygmy Giant | 1RR | Creature — Giant | {R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. 0/2 |
| Diver Skaab | 3UU | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. 3/5 |
| Form of the Approach of the Second Sun | 4W | Enchantment | When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. |
| Arcanist's Owl | W/UW/UW/UW/U | Artifact Creature — Bird | Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 |