M:tG card similarity search
2G · Creature — Cat
When Generous Stray enters the battlefield, draw a card. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Diamond City | Land | Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. | |
Trial of Solidarity | 2W | Enchantment | When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |
Illusory Ambusher | 4U | Creature — Cat Illusion | Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. 4/1 |
Ogre Arsonist | 4R | Creature — Ogre | When Ogre Arsonist enters the battlefield, destroy target land. 3/3 |
Sylvan Brushstrider | 2G | Creature — Beast | When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2 |
Myojin of Seeing Winds | 7UUU | Legendary Creature — Spirit | Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 |
Stamp of Approval | 3 | Artifact | As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1. |
Healer of the Glade | G | Creature — Elemental | When Healer of the Glade enters the battlefield, you gain 3 life. 1/2 |
Obsessive Stitcher | 1UB | Creature — Human Wizard | {T}: Draw a card, then discard a card. {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. 0/3 |
Secret Plans | GU | Enchantment | Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card. |