Card Codex

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17 May 2024: Card library updated.

General Marhault Elsdragon

2RG · Legendary Creature — Elf Warrior

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. 4/4

Similar cards

Color identity:
NameManaTypeText
Willing 1WBInstant Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Gladecover Scout GCreature — Elf Scout Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1
Chaos Terminator Lord 3RCreature — Astartes Warrior Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. 3/3
Sepulcher Ghoul 1BCreature — Zombie Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/1
Circle of Dreams Druid GGGCreature — Elf Druid {T}: Add {G} for each creature you control. 2/1
Silhana Ledgewalker 1GCreature — Elf Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. 1/1
Thistledown Duo 2W/UCreature — Kithkin Soldier Wizard Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2
Prairie Survivalist 1WCreature — Human Scout Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1
Tajuru Pathwarden 4GCreature — Elf Warrior Ally Vigilance, trample 5/4
Kjeldoran Elite Guard 3WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2
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