Card Codex

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17 May 2024: Card library updated.

General Marhault Elsdragon

2RG · Legendary Creature — Elf Warrior

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. 4/4

Similar cards

Color identity:
NameManaTypeText
Altar of the Goyf 5Tribal Artifact — Lhurgoyf Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
Crossway Vampire 1RRCreature — Vampire When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2
Sunrise Cavalier 1RWCreature — Human Knight Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3
Iron-Barb Hellion 5RCreature — Hellion Beast Haste Iron-Barb Hellion can't block. 5/4
Warren-Scourge Elf 1GCreature — Elf Warrior Protection from Goblins 1/1
Changeling Outcast BCreature — Shapeshifter Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. 1/1
Armament Master WWCreature — Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2
Emerald Oryx 3GCreature — Antelope Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Grafted Wargear 3Artifact — Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Blacksmith's Skill WInstant Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
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