Card Codex

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17 May 2024: Card library updated.

Geist of the Archives

2U · Creature — Spirit

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4

Similar cards

Color identity:
NameManaTypeText
Vildin-Pack Alpha Creature — Werewolf Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. 4/3
Ulrich, Uncontested Alpha Legendary Creature — Werewolf Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. 6/6
Lost Soul 1BBCreature — Spirit Minion Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
Lingering Tormentor 3BCreature — Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Hinterland Scourge Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
Child of Gaea 3GGGCreature — Elemental Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. 7/7
Accursed Spirit 3BCreature — Spirit Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2
Heartmender 2G/WG/WCreature — Elemental At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Ghastly Remains BBBCreature — Zombie Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. 0/0
Spark Fiend 4RCreature — Beast When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing. 5/6
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