M:tG card similarity search
2W · Creature — Human Soldier
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4
| Name | Mana | Type | Text | 
|---|---|---|---|
| Takeno, Samurai General | 5W | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 | 
| Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 | 
| Auriok Steelshaper | 1W | Creature — Human Soldier | Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1. 1/1 | 
| Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 | 
| Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 | 
| Blessed Orator | 3W | Creature — Human Cleric | Other creatures you control get +0/+1. 1/4 | 
| Coppercoat Vanguard | 1W | Creature — Human Soldier | Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 | 
| Daru Warchief | 2WW | Creature — Human Soldier | Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2. 1/1 | 
| Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. | 
| Wizened Cenn | WW | Creature — Kithkin Cleric | Other Kithkin creatures you control get +1/+1. 2/2 |