M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."
Name | Mana | Type | Text |
---|---|---|---|
Blight Sickle | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} |
Run Wild | G | Instant | Until end of turn, target creature gains trample and "{G}: Regenerate this creature." |
Spontaneous Mutation | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Evil Presence | B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. |
Ramses Overdark | 2UUBB | Legendary Creature — Human Assassin | {T}: Destroy target enchanted creature. 4/3 |
Rancor | G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. |
Ranger's Longbow | 1G | Artifact — Equipment | Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Spidersilk Net | 0 | Artifact — Equipment | Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Lush Growth | G | Enchantment — Aura | Enchant land Enchanted land is a Mountain, Forest, and Plains. |
Rootwater Shaman | 2U | Creature — Merfolk Shaman | You may cast Aura spells with enchant creature as though they had flash. 2/2 |