Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gatherer of Graces

1G · Creature — Human Druid

Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. 1/2

Similar cards

Color identity:
NameManaTypeText
Dragon-Style Twins 3RRCreature — Human Monk Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3
Fervent Champion RCreature — Human Knight First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate. 1/1
Pyretic Charge 4RSorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Abzan Kin-Guard 3GCreature — Human Warrior Abzan Kin-Guard has lifelink as long as you control a white or black permanent. 3/3
Thelonite Monk 2GGCreature — Insect Monk Cleric {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) 1/2
Raddic, Tal Zealot 2WBLegendary Creature — Human Knight Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4
Sylvan Anthem GGEnchantment Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.
Barbarian General 4RCreature — Human Barbarian Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/2
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Lunarch Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Page 310