M:tG card similarity search
2G · Creature — Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Burrowing | R | Enchantment — Aura | Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
| Skullscorch | RR | Sorcery | Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them. |
| Sunspire Gatekeepers | 3W | Creature — Human Soldier | When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. 2/4 |
| Fishliver Oil | 1U | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.) |
| Conclave Cavalier | GGWW | Creature — Centaur Knight | Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. 4/4 |
| Light from Within | 2WW | Enchantment | Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost. |
| Crested Herdcaller | 3GG | Creature — Dinosaur | Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 3/3 |
| Guard Duty | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. |
| Wilson, Refined Grizzly | 1G | Legendary Creature — Bear Warrior | This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.) 2/2 |
| Dryad's Favor | G | Enchantment — Aura | Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.) |