M:tG card similarity search
2G · Creature — Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Starlight Spectacular | 2WW | Enchantment | Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) |
| Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |
| Banners Raised | R | Instant | Creatures you control get +1/+0 until end of turn. |
| Bar the Door | 2W | Instant | Creatures you control get +0/+4 until end of turn. |
| Burn Bright | 2R | Instant | Creatures you control get +2/+0 until end of turn. |
| Charge | W | Instant | Creatures you control get +1/+1 until end of turn. |
| Chorus of Woe | B | Sorcery | Creatures you control get +1/+0 until end of turn. |
| Desperate Charge | 2B | Sorcery | Creatures you control get +2/+0 until end of turn. |
| Ethereal Guidance | 2W | Sorcery | Creatures you control get +2/+1 until end of turn. |
| Flourish | 4GW | Sorcery | Creatures you control get +2/+2 until end of turn. |