Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Garruk, Savage Herald

4GG · Legendary Planeswalker — Garruk

[+1]: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. [−2]: Target creature you control deals damage equal to its power to another target creature. [−7]: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked." Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Present Arms 2USorcery — Adventure Exchange your library with another deck you own from outside the game. Shuffle your library.
Ringsight 1UBSorcery The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
A-Sigil of Myrkul 1BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Sigil of Myrkul 2BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Entropic Cloud 1BInstant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
Head Games 3BBSorcery Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Wildcall XGGSorcery Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Tale of Tinúviel 3WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
Wandering Mind 1URCreature — Horror Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1
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