Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Galvanic Blast

R · Instant

Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Similar cards

Color identity:
NameManaTypeText
Rose Room Treasurer 3RCreature — Ogre Warrior Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. 4/3
Runeflare Trap 4RRInstant — Trap If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Construction Arsonist 1RCreature — Goblin Rogue Wizard When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2
Tezzeret's Ambition 3UUSorcery Draw three cards. If you control no artifacts, discard a card.
Essence Sliver 3WCreature — Sliver Whenever a Sliver deals damage, its controller gains that much life. 3/3
Spiteful Repossession 4RSorcery Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Death Charmer 2BCreature — Worm Mercenary Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}. 2/2
Solphim, Mayhem Dominus 2RRLegendary Creature — Phyrexian Horror If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) 5/4
Call Forth the Tempest 5RRRSorcery Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
The Flame of Keld 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
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