M:tG card similarity search
3BB · Legendary Creature — Phyrexian Horror
Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| The Fallen | 1BBB | Creature — Zombie | At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game. 2/3 |
| Silverstorm Samurai | 4WW | Creature — Fox Samurai | Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/3 |
| Loxodon Lifechanter | 5W | Creature — Elephant Cleric | When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. 4/6 |
| Crash | 2R | Instant | You may sacrifice a Mountain rather than pay this spell's mana cost. Destroy target artifact. |
| Thriving Ibex | 3W | Creature — Goat | When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/4 |
| Hag of Scoured Thoughts | 2B | Creature — Hag Warlock | At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard. 2/2 |
| Hanweir Watchkeep | 2R | Creature — Human Warrior Werewolf | Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. 1/5 |
| Exemplar of Strength | 1G | Creature — Human Warrior | When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. 4/4 |
| Emissary of Hope | 1WW | Creature — Spirit | Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1 |
| The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |