M:tG card similarity search
2W · Creature — Dwarf Knight
First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Glaze Fiend | 1B | Artifact Creature — Illusion | Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1 |
| Court Homunculus | W | Artifact Creature — Homunculus | Court Homunculus gets +1/+1 as long as you control another artifact. 1/1 |
| Medicine Runner | 1G/W | Creature — Elf Cleric | When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1 |
| Ashen Rider | 4WWBB | Creature — Archon | Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5 |
| Woodfall Primus | 5GGG | Creature — Treefolk Shaman | Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 6/6 |
| Jace, the Living Guildpact | 2UU | Legendary Planeswalker — Jace | [+1]: Look at the top two cards of your library. Put one of them into your graveyard. [−3]: Return another target nonland permanent to its owner's hand. [−8]: Each player shuffles their hand and graveyard into their library. You draw seven cards. Loyalty 5 |
| Tuvasa the Sunlit | GWU | Legendary Creature — Merfolk Shaman | Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1 |
| Bloom Hulk | 3G | Creature — Plant Elemental | When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
| Kellan Joins Up | GWU | Legendary Enchantment | When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
| Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |