Card Codex

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17 May 2024: Card library updated.

Galea, Kindler of Hope

1GWU · Legendary Creature — Elf Knight

Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." 4/4

Similar cards

Color identity:
NameManaTypeText
Voracious Reader Creature — Eldrazi Homunculus Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast. 3/4
Silverglade Elemental 4GCreature — Elemental When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle. 4/4
Skyshroud Ambush 1GInstant Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
Tajuru Archer 2GCreature — Elf Archer Ally Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. 1/2
Natural Obsolescence 1GInstant Put target artifact on the bottom of its owner's library.
Swiftgear Drake 5Artifact Creature — Drake Flying, haste When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library. 2/4
Candlekeep Sage 2ULegendary Enchantment — Background Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Setessan Oathsworn 1GGCreature — Satyr Warrior Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. 1/1
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
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