Card Codex

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17 May 2024: Card library updated.

Gale's Redirection

3UU · Instant

Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Similar cards

Color identity:
NameManaTypeText
Artificer Class 1UEnchantment — Class (Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.
Abandon Hope X1BSorcery As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
Treacherous Blessing 2BEnchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Cryptolith Fragment 3Artifact Cryptolith Fragment enters the battlefield tapped. {T}: Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Lethal Sting 2BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
Fae Offering 2GEnchantment At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
Lorehold Campus Land Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1.
Prismari Campus Land Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1.
Quandrix Campus Land Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.
Silverquill Campus Land Silverquill Campus enters the battlefield tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1.
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