M:tG card similarity search
3G · Creature — Elf Scout
When Galadhrim Guide enters the battlefield, scry 2. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Valakut Stoneforge | Land | Valakut Stoneforge enters the battlefield tapped. {T}: Add {R}. | |
Vastwood Thicket | Land | Vastwood Thicket enters the battlefield tapped. {T}: Add {G}. | |
Woodland Stream | Land | Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}. | |
Worn Powerstone | 3 | Artifact | Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}. |
Zof Bloodbog | Land | Zof Bloodbog enters the battlefield tapped. {T}: Add {B}. | |
Sultai Skullkeeper | 1U | Creature — Naga Shaman | When Sultai Skullkeeper enters the battlefield, mill two cards. 2/1 |
Tolaria West | Land | Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) | |
Silt Crawler | 2G | Creature — Beast | When Silt Crawler enters the battlefield, tap all lands you control. 3/3 |
Ghitu Slinger | 2R | Creature — Human Nomad | Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to any target. 2/2 |
Hightide Hermit | 4U | Creature — Crab | Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4 |