M:tG card similarity search
2G · Creature — Elf Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Novellamental | 1U | Creature — Elemental | Flying Novellamental can block only creatures with flying. 2/1 |
| Vaporkin | 1U | Creature — Elemental | Flying Vaporkin can block only creatures with flying. 2/1 |
| Enduring Victory | 4W | Instant | Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
| Shamble Back | B | Sorcery | Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life. |
| Kessig Forgemaster | 1R | Creature — Human Shaman Werewolf | Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. 2/1 |
| Neurok Invisimancer | 1UU | Creature — Human Wizard | Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1 |
| Well of Lost Dreams | 4 | Artifact | Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. |
| Vault 13: Dweller's Journey | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |
| Labyrinth of Skophos | Land | {T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat. | |
| Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |