Card Codex

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17 May 2024: Card library updated.

Furyborn Hellkite

4RRR · Creature — Dragon

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying 6/6

Similar cards

Color identity:
NameManaTypeText
Drana, Liberator of Malakir 1BBLegendary Creature — Vampire Ally Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. 2/3
Guardian of Solitude 1UCreature — Spirit Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2
Radiant's Judgment 2WInstant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Rivaz of the Claw 1BRLegendary Creature — Viashino Warlock Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." 3/3
Azor, the Lawbringer 2WWUULegendary Creature — Sphinx Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. 6/6
Ivory Gargoyle 4WCreature — Gargoyle Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle. 2/2
Scattershot 2RInstant Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Aetherstorm Roc 2WWCreature — Bird Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. 3/3
Connive 2U/BU/BSorcery Gain control of target creature with power 2 or less.
A-Maelstrom Muse UU/RRCreature — Djinn Wizard Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. 2/4
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