M:tG card similarity search
3R · Creature — Elemental
{R}: Target creature can't be regenerated this turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Eviscerate | 3B | Sorcery | Destroy target creature. |
| Impale | 2BB | Sorcery | Destroy target creature. |
| Murder | 1BB | Instant | Destroy target creature. |
| Terminal Agony | 2BR | Sorcery | Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Draconian Cylix | 3 | Artifact | {2}, {T}, Discard a card at random: Regenerate target creature. |
| Spread the Sickness | 4B | Sorcery | Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
| Web of Inertia | 2U | Enchantment | At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn. |
| Malach of the Dawn | 2WW | Creature — Angel | Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |
| Ertai's Familiar | 1U | Creature — Illusion | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, Ertai's Familiar can't phase out. 2/2 |
| Finders, Keepers | 5B | Sorcery | Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |