Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fugitive Codebreaker

1R · Creature — Goblin Rogue

Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. 2/1

Similar cards

Color identity:
NameManaTypeText
Weatherseed Faeries 2UCreature — Faerie Flying, protection from red 2/1
Memory Bank 1USorcery Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Bloodtithe Collector 4BCreature — Vampire Noble Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. 3/4
Riddlesmith 1UCreature — Human Artificer Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. 2/1
Contentious Plan 1USorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Steady Progress 2UInstant Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Runic Repetition 2USorcery Return target exiled card with flashback you own to your hand.
Restorative Burst 3GGSorcery Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Havengul Lich 3UBCreature — Zombie Wizard {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4
Page 249