Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fugitive Codebreaker

1R · Creature — Goblin Rogue

Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. 2/1

Similar cards

Color identity:
NameManaTypeText
Clay Revenant 1Artifact Creature — Golem Clay Revenant enters the battlefield tapped. {2}{B}: Return Clay Revenant from your graveyard to your hand. 1/2
Accumulated Knowledge 1UInstant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Frantic Inventory 1UInstant Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Take Inventory 1USorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Soul Strings XBSorcery Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Ashiok, Nightmare Weaver 1UBLegendary Planeswalker — Ashiok [+2]: Exile the top three cards of target opponent's library. [−X]: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [−10]: Exile all cards from all opponents' hands and graveyards. Loyalty 3
A-Alrund, God of the Cosmos 3UULegendary Creature — God Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. 1/1
Rushwood Herbalist 2GCreature — Human Spellshaper {G}, {T}, Discard a card: Regenerate target creature. 2/2
Harvest Wurm 1GCreature — Wurm When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2
Rites of Initiation RInstant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Page 221