Card Codex

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17 May 2024: Card library updated.

Frostwind Invoker

4U · Creature — Merfolk Wizard

Flying {8}: Creatures you control gain flying until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Gale, Holy Conduit 3WULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5
Spirit Bonds 1WEnchantment Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Blightcaster 3BCreature — Human Wizard Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3
Archivist 2UUCreature — Human Wizard {T}: Draw a card. 1/1
Azure Mage 1UCreature — Human Wizard {3}{U}: Draw a card. 2/1
Merfolk Skyscout 2UUCreature — Merfolk Scout Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3
Favored of Iroas 2WCreature — Human Soldier Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. 2/2
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
Hoisted Hireling 2BCreature — Zombie Hoisted Hireling has flying as long as it's being held above the battlefield. 2/1
Wall of One Thousand Cuts 3WWCreature — Wall Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. 3/5
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