M:tG card similarity search
2RR · Creature — Human Shaman
If a creature dealt damage by Frostwielder this turn would die, exile it instead. {T}: Frostwielder deals 1 damage to any target. 1/2
| Name | Mana | Type | Text | 
|---|---|---|---|
| Spikefield Hazard | R | Instant | Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. | 
| Lava Coil | 1R | Sorcery | Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. | 
| Magma Spray | R | Instant | Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. | 
| Puncturing Blow | 2RR | Sorcery | Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. | 
| Reduce to Ashes | 4R | Sorcery | Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. | 
| Scorchmark | 1R | Instant | Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. | 
| Burn the Accursed | 4R | Instant | Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | 
| Underworld Fires | 1R | Sorcery | Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. | 
| Serpentine Spike | 5RR | Sorcery | Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. | 
| Lake Silencio | Plane — Earth | Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead. |