Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Frodo, Adventurous Hobbit

WB · Legendary Creature — Halfling Scout

Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Pest Summoning 1B/GB/GSorcery — Lesson Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Kor Firewalker WWCreature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
Shadowfax, Lord of Horses 3RWLegendary Creature — Horse Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. 4/4
Aurelia, the Warleader 2RRWWLegendary Creature — Angel Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4
Chart a Course 1USorcery Draw two cards. Then discard a card unless you attacked this turn.
Sanctuary Warden 4WWCreature — Angel Soldier Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. 5/5
Dreamtail Heron 4UCreature — Elemental Bird Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card. 3/4
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Gustcloak Cavalier 3WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2
Serum Visions USorcery Draw a card. Scry 2.
Page 158