Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Freeze in Place

1U · Sorcery

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Similar cards

Color identity:
NameManaTypeText
Arcbound Fiend 6Artifact Creature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Tajuru Preserver 1GCreature — Elf Shaman Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1
Archdruid's Charm GGGInstant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Firja, Judge of Valor 2WBBLegendary Creature — Angel Cleric Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4
Frillscare Mentor 2RCreature — Human Warrior When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. 3/2
Brutal Hordechief 3BCreature — Orc Warrior Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. 3/3
Cho-Arrim Bruiser 5WCreature — Ogre Rebel Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Mischievous Chimera UREnchantment Creature — Chimera Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. 2/2
Serene Remembrance GSorcery Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
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