M:tG card similarity search
2W · Legendary Creature — Beast Mount
When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Fates' Reversal | B | Sorcery | Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| Fates' Reversal | 1B | Sorcery | Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |
| Stormwing Entity | 3UU | Creature — Elemental | This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2. 3/3 |
| Mijae Djinn | RRR | Creature — Djinn | Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. 6/3 |
| Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |
| Neighborhood Guardian | 1W | Creature — Unicorn | Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. 2/2 |
| Torpor Orb | 2 | Artifact | Creatures entering the battlefield don't cause abilities to trigger. |
| Supply Runners | 4W | Creature — Dog | When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. 2/2 |
| Thundering Ceratok | 4G | Creature — Rhino | Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5 |