Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fortify

2W · Instant

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Alistair, the Brigadier 1GWULegendary Creature — Human Soldier Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3
Jiang Yanggu 4GLegendary Planeswalker — Yanggu [+1]: Target creature gets +2/+2 until end of turn. [−1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. [−5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control. Loyalty 4
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Krallenhorde Killer Creature — Werewolf {3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. 2/2
Mesa Lynx 1WCreature — Cat As long as it's not your turn, Mesa Lynx gets +0/+2. 2/1
Piston Sledge 3Artifact — Equipment When Piston Sledge enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Coppercoat Vanguard 1WCreature — Human Soldier Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2
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